|IGF - GDC|
|AppAdvice Daily: Appisode 275|
AppAdvice Daily: Appisode 275
|IGF07award - IGF07award|
|GDC07award - GDC07award|
|IGFGDC07 - IGFGDC07|
IGF award 07
|IGFawardFix07 - IGFawardFix07|
|Nintendo GDC keynote - Nintendo|
DGC Miyamoto Keynote
|1999 GDC Logo Test Tape|
Collection of variant computer-generated Game Developers Conference logos, likely to be used to head sold materials and video assets related to the 1999 Game Developers Conference.
Keywords: GDC; GDC Extras; Logos
|GDC Sony Keynote - SECA|
GDC 07 Sony Keynote
Keywords: GDC 2007
|GDC 1996 Gameplay Sizzle Tape|
This is a collection of gameplay videos from a selection of 1996-era computer and console games, including Super Mario 64, Virtua Fighter, Civilization II, Quake, You Don't Know Jack, Wing Commander III, and many others. In some cases, the same footage loops or different sequences of similar footage is shown in various configurations. While it is not clear what the purpose of the tape was, it was likely to be an editing scratch tape (to test out editing sequences or image quality) or might have ...
Keywords: GDC; GDC Extras; Sizzle Tape
|2003 GDC Pre-Warren Spector Crowd Shots|
Recorded before the start of Warren Spector's game design keynote at GDC 2003, this collection of crowd shots and pans across the auditorium show the attendees, layout, and size of attendance at GDC events for 2003. The video recording is direct from Betacam SP tape, and has been left otherwise untouched as an AVI to allow for other users and editing with minimal recompression. At the end of this footage, GDC board member Mark Cerny stands working out a sound issue, which was later resolved duri...
Keywords: GDC; GDC Extras; Cerny; Spector; Crowds; Conference
Gabinet de Crisi, Sergi Marcos, Felip Palou
Keywords: GDC; IB3_R
|tweakers / 2715 / CryEngine 3|
Keywords: tweakers; 2715; GDC presentatie
|tweakers / 2729 / Shadows of the Damned|
Keywords: tweakers; 2729; GDC trailer
|2000 GDC Sizzle Tape - CMP Game Media Group|
"Sizzle" tape (collection of logos and television news recordings) of the 14th annual Game Developers Conference. Likely created to show to prospective vendors and exhibitors examples of the far-reaching influence of GDC with regards to exposure and brand recognition. People and events appearing in this tape include: General walking around shots, Dara Gray Tinefield, Adam Sessler of ZD-TV, Scott Budman of News Channel 11, Bill Gates of Microsoft, David Louie of ABC San-Jose, Trent Oster (Game De...
Keywords: GDC; Game Developers Conference
|DNA Lounge Live: GDC Audio Party (2007-03-08)|
Performing live:415 Sound Covenant -- who are most emphatically not Information SocietyThe BotsDavid Microwave (Los Microwaves)With DJ: LX Rudis
Keywords: GDC Audio Party
|tweakers / 2944 / Alice: Madness Returns|
Keywords: tweakers; 2944; GDC Trailer
|tweakers / 1001 / Mafia 2|
Keywords: tweakers; 1001; GDC video
From the GDC Archives, this collection of rough interviews around the 2006 Game Developers Conference contains a mass of interviews by staff and developers about the experience of the GDC.
Keywords: GDC; 2006; Interviews
|GDC 1999 CGI Logo With Sound|
Sound logo for the Game Developers Conference 1999 - computer-generated numbers bounce around a meeting hall until the GDC Logo appears and the right numbers bounce into place.
Keywords: GDC; Game Developers Conference
|Game Developers Choice Awards 2002 Afterparty|
During the 2002 Game Developers Choice Awards, a house band played between awards and at the beginning and end of the production. While there is no independent verification as of yet, the band appears to be Tipsy, a San Francisco-based eclectic lounge-surf-dj group around since the mid 1990s. At the end of the awards show, the band continue to play a set, and the camera was left recording it - this is that footage...
Keywords: GDC; Tipsy; Awards; Band
|GDC Podcast #2 - Theros, Releasing The Kraken, and The Hydra - GeneralDamageControl|
Mr. P and Cass take a look at Theros, spend some time releasing the Kraken, and take on the Hydra in this episode of the GDC Podcast
Keywords: GDC; Theros; Hydra; Kraken
|Secret Twins Club 16 - Secret Twins Club|
Interview with Chris Bell at GDC 2013
Keywords: Game Design; IGF; GDC; Podcast
|Sheet 10 Podcast Episode 2: GDC Wrap Up and DLC - Sheet 10|
Sheet 10 editors Sergio, Sean, Connor, and Alex wrap up news fresh from GDC this week and take a look at the pros and cons of downloadable content for games.
Keywords: Sheet 10; Podcast; GDC; DLC
|tweakers / 2742 / Transformers: Dark of the Moon|
GDC 2011 Trailer
Keywords: tweakers; 2742; GDC 2011 Trailer
|Federalist Gamecast 14 - Ian and Rob|
From the Archive! This episode was recorded a while ago, but it's still full of gamey fun. Rob conquered Deus Ex: Human Revolution: The Director's Cut without spilling any blood and enjoyed his trip. Ian's been uploading videos to the yootoobs, mostly of Nuclear Throne.The guys discuss Aliens: Colonial Marines, and whether Aliens could be made today. Ian's also been having arcadey fun with Luftrausers and is dipping his old man toes into Pokemon X or Y (he's not really sure which)...
Keywords: video games; podcast; politics; GDC
|tweakers / 1452 / Project Offset|
Meteor - GDC 2009
Keywords: tweakers; 1452; Meteor - GDC 2009
|Secret Twins Club 16 - Secret Twins Club|
Interview with Chris Bell
Keywords: Game Design; GDC; IGF; Podcast
|S 13 E 3|
Commandercast Season 13 episode 3
Keywords: William; Cassidy; GDC; TCG; Nekusar
|IGS 2007: Jon Blow - 'Indie Prototyping, Braid, & Making Innovative Games' - Independent Games Summit|
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Indie Prototyping, Braid, & Making Innovative Games (Jonathan Blow, Number None) Former Game Developer magazine code columnist and 2006 IGF Design Innovation winner Jonathan Blow, the creator of innovative time-manipulating platform title Braid, discusses the deliberate methodology behind his indie game prototyping...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Indie; Braid; Prototyping; Concepts
|IGS 2007 - Marketing For Indies (Russell Carroll, Reflexive/GameTunnel) - Independent Games Summit|
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Marketing For Indies (Russell Carroll, Reflexive/GameTunnel) Want your game to be the one everyone is talking about? Interested in increasing how many copies you've sold? Russell Carroll, who heads up marketing for Wik & The Fable Of Souls creator Reflexive, and also founded key indie game press site GameTunnel, discusses how to maximize your buzz and sales opportunities...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Russell Carroll; Reflexive; GameTunnel
|IGS 2007 - Physics Games Go Indie (Matthew Wegner) - CMP Technology|
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Physics Games Go Indie (Matthew Wegner, Flashbang Studios) Wegner, who is both an indie developer and runs the physics game blog Fun-Motion, explains why real-time physics are such a big part of many innovative independent games, with demonstrations and practical tips for developers wanting to use physics to make their games stand out.
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Matthew Wegner; Flashbang Studios; Indie; game physics
|IGS 2007 - Small Arms Postmortem (Jacob Van Wingen, Don Wurster) - Independent Games Summit|
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Postmortem: Gastronaut Studios' Small Arms (Jacob Van Wingen, Don Wurster, Gastronaut) The creators of Xbox 360 Live Arcade stand-out title Small Arms, previous veterans of XBLA from their work with Fuzzee Fever on the original Xbox Live Arcade, talk about what went right and what wrong during the development of the frenetic multiplayer shooter, giving plenty of insight int...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Jacob Van Wingen; Don Wurster; Gastronaut; Small Arms
|IGS 2007: Zimmerman on Gamelab - Independent Games Summit|
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: The Casual Cash Cow? (Eric Zimmerman, Gamelab) The Gamelab co-founder (Diner Dash) talks about how the indie aesthetic/mentality interacts with the casual market (and vice versa), in the best talk on casual games outside of the Casual Games Summit, talking about some of the things that helped Gamelab stay focused and alive in the casual and indie games market, such as keepi...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Eric Zimmerman; Gamelab; Diner Dash; casual games
|podcast 06 - Staff combobreaker|
comentarios, noticias, adios hd-dvd, hola gears of war 2, GDC 2008, y muchas cosas mas
Keywords: noticias; gdc. gears of war 2
|Pelitutkija Sonja Kangas - Yoe & Tuija|
Pelitutkija, pelientusiasti Sonja Kangas kertoo mitä jäi käteen GDC08 - konferenssista. http://sulapinta.wordpress.com
Keywords: pelit; pelaaminen; media; mediatutkimus; pelitutkimus; GDC08
|No BS Podcast #55: The "Can You Feel The Love Tonight" Edition - Maximum PC|
This week, Dave, Gordon, and Andy talk tons about Maximum PC's self-created storage benchmark of complete awesomeness. We also preview all the sweet Game Developers Conference announcements (and rumors) for next week, and light the funeral pyre for HD-DVD. We hardly knew thee. Of course, there's the usual round of mega-important listener questions. And feel free to listen to Gordon's big weekly rant--this time, it's personal...
Keywords: benchmark; gdc; No BS Podcast; storage; News
|tweakers / 2752 / The Secret World|
GDC 2011 Trailer 1080p
Keywords: tweakers; 2752; GDC 2011 Trailer 1080p
|Bogus Meat Factory Podcast Episode 3 - Bogus Meat Factory|
This is the third episode of the Bogus Meat Factory Podcast entitled Sleapy-Cast
Keywords: Bogus; Meat; Factory; Podcast; Sleapy; GDC
|S 11e 10|
Commandercast Season 11 Episode 10
Keywords: William; Calvin; Cassidy; Mr P; GDC
|S 13 E 1|
Commandercast Season 13 Episode 1
Keywords: Commander; William; Calvin; Cassidy; GDC; Beginners
|IGS 2007: 'Episodic Gaming For Indies' (Dave Grossman & Kevin Bruner, Telltale Games) - Independent Games Summit|
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Episodic Gaming For Indies (Dave Grossman & Kevin Bruner, Telltale Games) Telltale's CTO and design lead talk about their experiences as an indie developing the Sam & Max and Bone series as PC episodic titles, explaining what the company learnt and what other indies should know about the pros and cons of episodic gaming.
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Episodic Gaming; Telltale Games; Dave Grossman; Kevin Bruner; Sam & Max; Bone
|Secret Twins Club Episode 21 - Secret Twins Club|
We've got Damian, Cale, Alex, Ryan and Halina. Chad and Lucy are hanging out with us while we recap our experience at GDC 2014.
Keywords: GDC; indie games; video games; game developers conference
|START > SELECT > TALK Episode 6|
Still not sick of small-time internet âpersonalitiesâ tenuously quoting Charlie Sheenâs inane ramblings to little comic effect? Then by Joveâs stout oak do I have the podcast for you! Prepare for poetry and magic to fill your hard drive as the latest episode of Start > Select > Talk hits the internet airwaves like a washed up comedic actor casually assaulting his wife! This week, the cast are joined by games blogger and dad of none, Mr...
Keywords: podcast; games; charlie sheen; dragon age; skyrim; dovahkiin; pokemon; GDC
|Atomix Podcast 011|
¡Bienvenidos sean al episodio número 11 de Atomix Podcast!Como cada viernes, comienza tu fin de semana con información más relevante y el análisis de la industria de los videojuegos, con la charla amena y el buen humor del staff de Atomix. No te pierdas de ningún detalle, pues esta semana hubo muchas cosas interesantes, sobre todo ya que se llevó a cabo Game Developers Conference 2014 (GDC) en San Francisco, así como fue revelado oficialmente el nuevo juego de la serie Assassin's Creed:...
Keywords: gdc 2014; atomix; podcast; .game developers conference; mexico; noticias
|Giant Bombcast GDC 2010 Day 2 03.12.10|
Giant Bombcast GDC 2010 Day 2 03.12.10
Keywords: mega64; giant bombcast; giant bomb; gdc; game developers conference
|Mc Majhoul & TFK ( Blidian Thugz ) GDC 2014 CLIP OFFICIEL - silenttrix Lyso|
Mc Majhoul & TFK ( Blidian Thugz ) - GDC - 2014 - CLIP OFFICIEL
Keywords: Mc Majhoul & TFK ( Blidian Thugz ) - GDC - 2014 - CLIP OFFICIEL
|WoW Rave - Draane|
A little rave video. Nothing special. Also Promoting the GDC guild.
Keywords: WoW World Of Warcraft Techno Rave GDC Guild
|Mehrspieler # 014.4 Rückblick Auf Die GDC 2012 - kollisionsabfrage.net|
Die GDC Europe 2013 steht vor der Tür. Ein guter Zeitpunkt seine Vorfreude zu schüren und noch einmal einen Blick zurück auf die vorangegangene Konferenz zu werfen. Rudolf Inderst und Volker Bonacker plaudern aus dem Nähkästchen und Krystian Majewski spricht über den Indie Games Summit.
Keywords: GDC Europe 2013; Indie; Indie Games Summit; Krystian Majewski; Rudolf Inderst; Volker Bonacker
|Threepwoods Disciple # 44 GDC 2014 - Threepwoods Disciple|
Threepwoods Disciple zoomer ind på Game Developers Conference, som løber af stablen i San Francisco, Californien!
Keywords: threepwoods disciple; aarhus studenterradio; radio; videospil; gdc 2014; game developers conference; valve; ubisoft; riot games